A comprehensive UX research and design process, resulting in a high-fidelity prototype for a drive-in theater mobile app concept.

I collaborated with three other HCI graduate students at Rochester Institute of Technology on this semester-long UX design project. We began our process by pitching our separately curated ideas for the project to each other, and worked together to select an idea that interested all of us but was also in scope, considering our timeline and resources. We decided on the idea of a mobile application connecting users with drive-in entertainment. This choice was in part influenced by the COVID-19 pandemic, and the resulting relevance of a social-distancing-safe activity such as attending a drive-in theater. An additional factor in our final decision was the obvious lack of existing platforms, applications and resources for consumers looking to make a trip to a drive-in.

Below, you can find links to our project's website that include breakdowns of each step of our UX research and design process:

    (1) Defining the Project Focus
    (2) Contextual Inquiry
    (3) Creating Personas
    (4) Constructing the Lo-Fi Prototype
    (5) Constructing the Hi-Fi Prototype

Additionally, you can find the most substantial products of our project process below, including the affinity diagram, persona process, low fidelity sketching, high fidelity design system creation and videos of the high fidelity user flows we created (make sure to have your sound on for the user flow videos!).

  • — category: UX/UI, branding
  • — class: Information & Interaction Design
  • — year: 2020
  • — for: M.S. in HCI